D1 Random Ocean Encounters
- A gigantic tentacle rises out of the water.
- The ship sails into an area with a strong current that starts pulling it towards a whirlpool. The players must use their wits and skills to navigate the treacherous waters and escape the whirlpool's grasp.
- A ship has been wrecked. It is a ship without a flag. The ship has been looted. The ship is covered in blood. There are 3d6+6 skeletons on the ship.
- A mysterious fog appears, making navigation difficult and creating an eerie atmosphere.
- As fog envelops the party’s ship, they encounter a merfolk cartographer named Vespera, who offers to share a map to hidden treasure if they assist her in combating a kraken that has ruined her mapping efforts.
- A group of merrow attack the ship after it passes through their territory.
- The party's ship is becalmed in the middle of the ocean, and they are running low on supplies. They must find a way to survive until a powerful storm hits and transports them to an underwater city inhabited by a friendly race of merfolk who offer to help them on their journey.
- A lonely whale breaches in the distance.
- A sailor finds a piece of driftwood with a peculiar shape.
- The players are approached by a group of friendly selkies who need their help to retrieve a stolen magical cloak from a group of sea trolls. The players must infiltrate the sea trolls' cave and retrieve the cloak while avoiding their traps and tricks.
About Random Ocean Encounters AI
Hello. I'm Paul Bellow, a LitRPG author and creator of this site with 1000's of Free D&D Random Encounters. I also run LitRPG Adventures, a set of advanced RPG generators and a growing library of RPG content generated by GPT-3 API from OpenAI. If you want to learn more about how I put thistogether, I've got a blog post about creating this D&D random encounter generator.
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Random Encounter Tables RPG Book
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- Items Found In Places
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