D&D Random Ocean Encounters AI

Advanced Fantasy RPG generator with GPT-3!

300+ D&D Random Ocean Encounters

D1 Random Ocean Encounters

  1. A shipwreck drifts towards the players' ship. Upon boarding, they discover that the only survivor is a crazed hermit who has been living on the ship for years. He will offer to share his "treasure map," which is actually a random doodle he made in his boredom.

  2. The players encounter a group of nomadic sea elves who offer to trade their rare and exotic sea creatures for food and supplies. But if they aren't careful, they may accidentally trade for something dangerous.

  3. An old man is sitting on the beach. He says that he was cast out by his people because he believes in merfolk and he wants to prove his people wrong by meeting one. He says that he has been sitting on the beach for years and he will reward the players if they bring him a merfolk scale or some other merfolk item that he can use as proof of his beliefs.

  4. A group of aquatic elves seek the party's help in retrieving an ancient artifact from a sunken temple. However, the temple is guarded by deadly traps and guardians.

  5. A storm causes a huge wave that washes overboard all of the supplies except for a few barrels of food and water.

  6. The players come across a small sailing ship with a single man on it. He's wearing rags and is covered in dirt and grime. His name is Willy, and he's a sailor who was shipwrecked on an island far from here. He's been at sea for several years, and he's been trying to get back home, but he keeps getting blown off course and washed up on new islands. He's looking for passage back home.

  7. Players see a large ship in the distance. As they get closer, they see that it's a ship made of bones. It's actually a ship made of the bones of the dead that has been raised by a necromancer!

  8. The party finds a small island with only one lone cottage on it. They see smoke rising from a chimney and decide to investigate. As they approach, they see an old man sitting on the porch, staring out at the ocean. He introduces himself as Quinn and invites the party in for dinner. As they eat, he tells them stories of the olden days and about his magical abilities. The party may choose to stay the night, but they may discover that Quinn is actually a powerful sea hag and has sinister plans for them.

  9. The players come across a group of merfolk being attacked by a sea monster. They must choose whether to help the merfolk or take on the sea monster themselves.

  10. A group of merfolk spot the party’s ship and swim over to them. They are in a panic, as their village has been attacked by a giant sea monster and their queen has gone missing. They ask the party to help them defeat the monster and rescue their queen. In return, they promise to share some of their treasure and provide the party with magical items and weapons.

Generated by GPT-3 and lightly edited by a human.






About Random Ocean Encounters AI

Hello. I'm Paul Bellow, a LitRPG author and creator of this site with 1000's of Free D&D Random Encounters. I also run LitRPG Adventures, a set of advanced RPG generators and a growing library of RPG content generated by GPT-3 API from OpenAI. If you want to learn more about how I put thistogether, I've got a blog post about creating this D&D random encounter generator.

Thanks for checking out the site. I hope you find it useful!


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