D&D Random Fortress Encounters AI

Advanced Fantasy RPG generator with GPT-3!

300+ D&D Random Fortress Encounters

D1 Random Fortress Encounters

  1. The party hears the sounds of a woman (or man) being forcibly restrained. Someone is screaming for help.

  2. The party finds a room full of treasure chests. There's a bunch of rope on the floor.

  3. A talking painting suddenly comes to life and asks the players to help it find its missing pieces so it can be restored to its original form. The pieces are scattered throughout the fortress and guarded by dangerous monsters.

  4. The players encounter a group of monks who are trying to meditate in the midst of chaos and noise. They ask the players to help them find a peaceful spot within the fortress where they can continue their spiritual practices.

  5. A group of 3d6 men are trying to break into a room. They are from the city of the damned that the party is on their way to. They are looking for a lost treasure. The treasure is inside a room also located in the hellish city.

  6. A group of 1d4+4 soldiers are searching the woods nearby the fortress for a group of orcs that were seen in the area. The orcs were seen in this area around mid-morning and were last seen heading toward the southeast.

  7. A small child playing with a doll and a couple of stuffed animals. The child is selling them to the players. They can buy them for $1/each.

  8. A group of 2d6 guards rush into the room and demand to know who the players are and what they're doing here. They will then escort the players to Lord X's quarters, where they will meet Lord X and his minions, who will accuse the players of being spies or thieves and throw them in jail. This can be avoided if players convince the guards they're actually Lord X's personal bodyguards, or if they talk their way out of it or fight their way out of it or whatever else you feel like doing with it.

  9. The party hears the sound of chanting coming from one of the rooms. When they enter, they find a 2d6+5 acolytes in a room chanting to an idol. They will not try to stop the players, but will demand that they leave the room. Once they are gone, they will resume chanting.

  10. Players hear low chanting. They hear a group of cultists chanting to the Great Old One.

Generated by GPT-3 and lightly edited by a human.






About Random Fortress Encounters AI

Hello. I'm Paul Bellow, a LitRPG author and creator of this site with 1000's of Free D&D Random Encounters. I also run LitRPG Adventures, a set of advanced RPG generators and a growing library of RPG content generated by GPT-3 API from OpenAI. If you want to learn more about how I put thistogether, I've got a blog post about creating this D&D random encounter generator.

Thanks for checking out the site. I hope you find it useful!


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