D1 Random Graveyard Encounters
- The rustle of a nearby bush suggests a creature moving within.
- A group of 2d6 skeletons are having a tea party with a skeleton dressed as a butler serving them. If players join the tea party, they will be given a vial of healing potion by the skeleton butler.
- The adventurers come across a small mound of pebbles, meticulously arranged.
- A group of witches is performing a ritual in the center of the graveyard, using the corpses of the deceased as ingredients. The players must decide whether to stop the witches or let them continue with their dark magic.
- A group of 2d4 skeletons are trying to take apart a tombstone to obtain the treasure that is buried beneath it. If players get too close, they will attack.
- A man named Fredrick is trying to dig up a grave. He has been digging for 2d6 hours, and he hasn't made much progress. If the players help him, he will offer them some information about nearby locations in exchange for his life.
- A lone cricket chirps loudly amid the silence.
- Lying in a charnel pit is the heart of a colossal mechanical titan, once a divine sentinel. Repairing it promises a formidable ally or tool but garners eternal enmity from undead acolytes whose divine tech had condemned them to undo the restoration attempts forever.
- A group of goblins have set up camp in a section of the graveyard. They are using the graves as makeshift shelters and are causing chaos by stealing jewelry and trinkets from the dead. The players have a chance to sneak in and take them by surprise.
- A group of 4 bandits are robbing a tomb. They are surprised to find the party there, and they will attack without warning.
Generated by GPT-3 and lightly edited by a human.
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