D1 Random Graveyard Encounters
- A group of 2d10 grave robbers are seen digging up a grave in this area. They are after the treasure buried with the dead. If players approach, they run away since they don't want to be caught during their heist.
- An unusual gravestone displays a carving of a riddle, challenging cunning above brute force.
- The party finds a graveyard cloaked in a mirage, and an orcish warlord in cryostasis protected by a swarm of nanobots. Freeing him provides a powerful but volatile ally sworn to bring down his techno-divine oppressors. His presence draws suspicion and attacks from divine enforcers who perceive threats through their superior digital divinity reconnaissance.
- You see a group of 1d4+4 zombies attacking a nearby village, which has hired a group of mercenaries to protect them (the mercenaries have been hired for 1d10 weeks, and they have 10 troops - each troop has 2 Hit Dice and are armed with short swords and shields).
- An old, rusted lantern hangs from a nearby tree.
- Faint footprints that seem to glow slightly under moonlight crisscross the graveyard.
- The players encounter the ghost of a child looking for their long-lost ghostly pet, which could be an ethereal version of any animal. Helping with the search might reveal hidden treasures pawed away over the years.
- An old, faithful dog lies atop a grave, seemingly guarding it.
- An ancient skeletal warhorse roams the area, guarding the remains of its fallen knight. If tamed, it can become a loyal mount with unique abilities.
- As the players make their way through the graveyard, they hear a loud howl and see a pack of 3d6 zombie werewolves emerge from the shadows. The players must use all of their skills to survive this deadly encounter and escape the graveyard.
Generated by GPT-3 and lightly edited by a human.
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