D1 Random Lake Encounters
- Bioluminescent algae glow at night, giving the water an eerie light.
- You see a group of 3d4+3 men who are wearing robes and chanting strange words while walking around in circles and making strange motions with their hands. They are casting a spell to sink all of the boats in the harbor, preventing anyone from leaving the island for one year and one day.
- The players see a group of mermaids playing in the lake, singing and splashing water at each other. One of them spots the players and swims up to them, asking if they would like to join in on the fun. If the players accept, they will be pulled into an underwater party with the mermaids, complete with music, dancing, and plenty of food and drinks. However, they must be careful not to get too drunk and pass out, or they might wake up stranded on a deserted island with no memory of how they got there.
- The sound of a flute can be heard coming from a nearby cave. If the players investigate, they will find a satyr playing the flute while lounging on a rock. He will offer them a drink and tell them stories of the lake and its mysterious creatures.
- While walking along the lake’s shore, the players encounter a grieving spirit of a maiden who drowned herself in sorrow ages ago. The lake will undergo a bloody transformation unless the players retrieve and present her lost lover’s locket within the next 24 hours, buried deep within a beast-ridden underwater cavern.
- The paddling of a distant dragon boat.
- A hawk soars high above the lake.
- A group of 1d6+2 goblins are hiding out on the shore, waiting for a merchant to pass by. They plan on robbing the merchant and selling him to a slave trader.
- A patch of mint grows near the water's edge, releasing a sharp scent.
- A group of fishermen are struggling to catch any fish from the lake. Upon investigation, the players discover that a water elemental has been causing the fish to disappear.
Generated by GPT-3 and lightly edited by a human.
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