D&D Random Castle Encounters AI

Advanced Fantasy RPG generator with GPT-3!

300+ D&D Random Castle Encounters

D1 Random Castle Encounters

  1. A group of bandits are passing through.

  2. Tell-tale chambermaid whispers idle, choral song historical intimate trinketry conversation. Apparent insightsellaate consciousness. Indifferent gibbering cloak shadows.

  3. A corridor lined with paintings of past nobility reveals itself. The eyes of those immortalized in art follow your every move. Suddenly, the figures within the canvases step out, their frames becoming fluid as they confront you. Navigating this living gallery, where each frame presents a different historical challenge or riddle, becomes imperative to find the hidden door to the next room.

  4. A group of 4d10 soldiers are walking in the hallways of the keep. They are looking for an enemy spy that has been discovered in the keep's walls.

  5. The large, desolate kitchen emits an odd chill, and the air smells of faint spices and mold. Within its depths lurk 2d4 hungry ghostly cooks. They offer strange dishes made from spectral ingredients, each providing a glimpse into the castle’s past but with a risk of ethereal poisoning.

  6. 2d10 local farmers asking for a settlement to stabilize perimeter fencing crops, fearing they’ve seen shambling entities in the night.

  7. 2d10 crows have taken up residence in the castle bell tower, causing a ruckus each dawn. The bell-ringer offers his personal stash of candied fruits for assistance.

  8. The turrets are home to 2d4 griffins, nesting aggressively and protecting their young. Captain Hans, the spectral veteran with tales of the castle under siege, manifests sporadically to recount his heroic, albeit futile, defense. The thunderous roars from the griffins occasionally align with phantom cannon blasts from the captain’s memories, disorienting adventurers and testing their mettle.

  9. In the dim-lit belfry, inside the tower of silence, the adventurers discover 3d6 grells that descend from the shadows, their brain-like forms festering after feeding on the castle's despair. Players can either reduce the colony or capture one alive to gain insight into a nearby eldritch occurrence that the creatures have observed.

  10. A group of 2d6 patrolling royal guards see the players and ask them what they are doing there. If the players tell them the truth, they will be escorted back to town and not be bothered any more. If the players try anything funny, the guards will attack them with their short swords +1.

Generated by GPT-3 and lightly edited by a human.






About Random Castle Encounters AI

Hello. I'm Paul Bellow, a LitRPG author and creator of this site with 1000's of Free D&D Random Encounters. I also run LitRPG Adventures, a set of advanced RPG generators and a growing library of RPG content generated by GPT-3 API from OpenAI. If you want to learn more about how I put thistogether, I've got a blog post about creating this D&D random encounter generator.

Thanks for checking out the site. I hope you find it useful!




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