D1 Random Ocean Encounters
- You sense something large and powerful moving under the surface of the water. Suddenly, a giant octopus emerges, its tentacles thrashing in the air. It seems to be protecting something and will attack anyone who gets too close.
- The players spot a ship flying a flag of a kingdom that they recently visited. However, upon closer inspection, they realize that the ship's markings and crew are all from a different time, and they have stumbled upon a portal to a parallel dimension. The players must navigate through the strange and dangerous world to find a way back home.
- A ship has wrecked off the coast. The ship has started to sink into the ocean. The ship is filled with the bodies of shipwrecked sailors. The bodies of two men who were on the ship are not on the ship. One of the men is a rogue and the other is a cleric. The bodies of the two men will be in an oar room at the bottom of the ocean. The rogue has a small pouch of gems that the party can find. The two men were attacked by 2d6 giant sea lizards before they were able to get to the oar room. The ship is owned by a man named Captain Thaddeus Briggs. His ship is called the Sea Sprite. Captain Briggs will offer the party a map of his trade route if they can rescue his son from a pirate ship that has captured him. Players who accept risk being branded as pirates by other nations and will have to fight for their rights as free people at some point during their adventures.
- An enormous kelp forest hides an ancient temple. The players soon meet Pwyll, a druids-thieved seaweed humanoid who guards the sanctuary and claims unusual weather disturbances are angering the sea spirits housed within.
- The players stumble upon a sea cave that is filled with glowing coral and gems. However, the cave is home to a group of mimics disguised as treasure, waiting to attack anyone who gets too close.
- A group of 2d6 humans approach the party. They want to hire the party to go to war against a village that has enslaved them and their fellow villagers.
- The party sees another ship sinking in the distance. As they approach, they see a giant octopus attacking it. The octopus is clinging to the side of the ship and trying to tear it apart. If the players help, they discover that the octopus wants to capture the ship and use it as a raft to escape its own sinking ship.
- The crew sees a distant storm brewing and prepares for rough weather.
- The ship is attacked by a group of pirates led by a half-elf named Justinian.
- An eerie fog engulfs the ship, and a siren’s song lures the crew into a trance. The enchantment can only be broken by creating a symphony that resonates the emotions of despair and hope. Each player must play a role in forming a harmonious melody.
About Random Ocean Encounters AI
Hello. I'm Paul Bellow, a LitRPG author and creator of this site with 1000's of Free D&D Random Encounters. I also run LitRPG Adventures, a set of advanced RPG generators and a growing library of RPG content generated by GPT-3 API from OpenAI. If you want to learn more about how I put thistogether, I've got a blog post about creating this D&D random encounter generator.
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Random Encounter Tables RPG Book

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