D1 Random Lake Encounters
- A group of 2d4 men with modern armor and weapons are looking for people from a certain kingdom to arrest them. They are willing to accept a bribe not to arrest them.
- A group of sirens have taken up residence on a nearby island, using their enchanting voices to lure passing ships and travelers to their doom. The players must navigate their way past the sirens' songs in order to reach their destination.
- A group of 1d6 goblins are caught in a net on the shore. They were trying to catch some fish, but they ended up being the ones caught. They will try to bargain with the party, offering them information about a nearby bandit camp in exchange for their freedom.
- The players spot a glimmering light in the water, and as they get closer, they realize it's a jar filled with glowing fireflies. If they take it, they will be plagued by strange dreams every night, and the fireflies will eventually lead them to a hidden underwater cave. What secrets lie within?
- A group of 2d6+3 gnomes are floating in the water with their 3d6+3 pets. They are watching from a safe distance as their pets chase after fish and anything else that crosses their path. Their pets are a variety of animals such as spiders, dragons, and even giant rodents!
- The players come across a giant turtle sunbathing on a log by the lake. The turtle is actually a wizard in disguise who was cursed by an evil sorcerer. He asks the players for help in breaking the curse, which they can do by retrieving a rare flower that only grows at the bottom of the lake. In return, the wizard will grant them a wish. The only catch is that the wish must be selfless and cannot be used for personal gain.
- Floating lanterns are released on the lake during a local festival.
- You stumble upon an abandoned campfire, still smoldering.
- A pair of bright blue kingfishers dart in and out of the reeds.
- You see a group of 3d6 men who are wearing robes and chanting strange words while walking around in circles and making strange motions with their hands. They are casting a spell to summon an elemental creature made of water that will protect the town from invaders and thieves for one year and one day before vanishing into the astral plane.
Generated by GPT-3 and lightly edited by a human.
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