D1 Random Lake Encounters
- As the party sets up camp on the shore of the lake, they are approached by a group of werewolves. The werewolves promise to leave the party alone if they can find and retrieve a rare herb that can cure their curse. But the herb is guarded by a powerful witch who may not give it up so easily.
- A hawk soars high above the lake.
- Strange lights are seen under the water, illuminating a hidden wizards' laboratory manned by 1 necrophidius serpent and guarded against intruders by magical wards.
- The distant call of "Ready, set, go!" from an unseen race.
- A dragonfly lands momentarily on your shoulder.
- A chilling fog rolls across the lake, obscuring vision beyond a few feet. Suddenly, spectral sailors from a sunken ghost ship appear, dragging heavy chains and moaning cryptic warnings. The spirits beg for help retrieving their captain's compass from the lakebed within 1 hour, or they will be doomed to haunt the lake for eternity, dragging living souls into the watery abyss if their plea is ignored.
- As they party approaches the shoreline of the lake, they hear a large commotion on the shore, such as shouts and a struggle. If they investigate, they will find a group of 3d4 thieves from both the city and the nearby village, who are all battling it out for a purse that was dropped.
- An ancient stone-bound guardian, resembling a massive turtle, emerges; 1d4 basilisks follow it, their gaze stone-turning anyone who disturbs their lake nest.
- A group of children are playing with a ball. If players approach them, they will run away and hide behind their mothers' skirts.
- The soft coo of doves comes from a nearby grove.
Generated by GPT-3 and lightly edited by a human.
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