D1 Random Lake Encounters
- A group of Pixies is seen having a party on the shore, complete with music, dancing, and plenty of food and drink. They invite the party to join in on the fun, but be warned – their parties can last for days on end.
- Some local children have set up a small fish trap near the shore.
- A lone man is sitting by the lake, staring intensely into the water. If the party asks him what he's doing, he will tell them that he's searching for a treasure he lost in the lake. If they help him, they may uncover a magical ring that can control water.
- You spot a raccoon washing its food at the water's edge.
- An old friend rows by and stops to chat.
- A group of pixies are having a tea party on a lily pad in the middle of the lake. They may invite the players to join them or play pranks on them.
- A group of 1d6+2 goblins are hiding out on the shore, waiting for a merchant to pass by. They plan on robbing the merchant and selling him to a slave trader.
- A lost traveler appears near the shore, claiming to have been cursed by a witch and turned into a frog. They plead for the party's help in breaking the curse and promise to lead them to a hidden treasure as a reward.
- As the party sets up camp for the night, they hear a loud, distinct laughter coming from the lake. When they investigate, they find a group of mischievous kuo-toa enjoying their nightly entertainment of pulling pranks on unsuspecting travelers. The kuo-toa are not hostile, but they can be convinced to join the party in their fun and help them pull pranks on future travelers.
- Along the marshy fringes of the lake, 3d10 bullywugs have erected a crude but strategically sound encampment. They are scouting for slaves and resources to expand their dominion.
Generated by GPT-3 and lightly edited by a human.
About Random Lake Encounters AI
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