D1 Random Lake Encounters
- The smell of freshly baked bread wafts from a nearby house.
- A group of men and women approach the party and ask them if they have seen a group of bards that are supposed to be traveling through the area.
- A man is walking up and down the road, telling people about how he has found a magic ring in the local hills. He will sell the ring to anyone interested in buying it for 5d100 gp. The ring is actually an enchanted ring that allows the wearer to cast Disguise Self at will.
- The remains of a brick dock hint at the area’s past.
- A unicorn stands on the shore of the lake, its horn glowing with a soft, golden light. It seems to be in distress, and upon closer inspection, the party sees that its horn has been tainted by a dark magic. The party must find a way to cleanse the unicorn's horn and break the curse before it is too late.
- A group of 2d6+2 soldiers are transporting a prisoner to the next town. They are in a hurry because they want to get there before he escapes.
- A group of mischievous water sprites begin to play pranks on the party, stealing their supplies and causing chaos. They can either be appeased with offerings or outsmarted to get their belongings back.
- A group of fishermen are sitting around the lake, talking about their day and the fish they caught.
- A powerful storm strikes the lake, causing the water level to rise and threatening the nearby village. The villagers ask the party to retrieve a magical artifact that can control the storm and save them. However, when they find the artifact, a dragon attacks and claims that it belongs to them. The party must choose who to side with and deal with the consequences.
- A group of minotaurs are having a competition to see who can hold their breath the longest underwater. The players can choose to join in and compete for a grand prize, but they must also swim through a treacherous underwater maze filled with deadly creatures and traps.
Generated by GPT-3 and lightly edited by a human.
About Random Lake Encounters AI
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