D1 Random Graveyard Encounters
- Lying in a charnel pit is the heart of a colossal mechanical titan, once a divine sentinel. Repairing it promises a formidable ally or tool but garners eternal enmity from undead acolytes whose divine tech had condemned them to undo the restoration attempts forever.
- The ground cracks open to reveal an ancient portal guarded by spectral guardians requiring the adventurers to pass trials of bravery and wisdom before allowing passage.
- The party comes across a ghostly figure sitting on a bench, surrounded by candles. The figure invites them to sit and offers them a chance to speak with their deceased loved ones. But be careful, for the figure is a powerful medium and can sometimes attract unwanted spirits.
- A priest approaches the party and tells them that they have stumbled across the resting place of a hero. If they dig up the hero's remains, they will find magical items which can be sold or used to help the people of that town.
- A gravestone inexplicably has a glowing rune carved into it.
- A buried crypt holds the ghostly monarch of a lost kingdom. In exchange for retrieving a royal artifact, she pledges her court's spectral aid.
- A headless bishop preaches futility to of aspiring heroes, patronizingly dissecting celebrated crusades for an uncomforting reflection on wasted potential, as dread ghosts attend the macabre congregation. Trying to quell these spirits or coming to terms with the bitterness cast by false hopes becomes key to discovering rudimentary value amidst paradoxical bends.
- The air grows colder as a mist begins to rise.
- A group of 2d6 wights are hunting in the graveyard at night. They will attack anyone who disturbs them!
- A small pond lies near the center of the graveyard, its surface still and dark.
Generated by GPT-3 and lightly edited by a human.
About Random Graveyard Encounters AI
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