D1 Random Fortress Encounters
- A man is seen walking down the hall, mumbling to himself. A player has to follow him and find out where he's going, or he could lead them to a dangerous place.
- A room with a statue that comes to life and demands a dance party before he will let the players pass.
- A group of 2d6 people from a local caravanserai are hiding in a room. They are being hunted down by a group of 3d6 soldiers from another nearby fort.
- A room devoted to ancient oracles is revealed, with spectral seers bearing riddles from the past. Each riddle promises powerful foresight if correctly answered or ghostly torment if wronged.
- In a grand library, the players find Rosalind, an ancient librarian and sage. She possesses vast knowledge of the fortress’s history and forgotten spells but requires the players to locate specific ancient texts.
- A group of 1d6+3 kobolds are attempting to tunnel into the fortress from underground. They are using crude tools and seem to be making progress. The players must stop them before they can breach the fortress walls and cause chaos.
- Gathering of Thieves The party will find a group of thieves in a room. They are talking about stealing something valuable in the stronghold. The party will have to find out what they plan to steal, and how they plan to go about it.
- A stable boy mucking out the stalls.
- A cage has been installed in the middle of the room. Inside it is a small creature. A note on the cage says, 'Do not feed the trolls'.
- A stable boy feeds hay to the horses.
About Random Fortress Encounters AI
Hello. I'm Paul Bellow, a LitRPG author and creator of this site with 1000's of Free D&D Random Encounters. I also run LitRPG Adventures, a set of advanced RPG generators and a growing library of RPG content generated by GPT-3 API from OpenAI. If you want to learn more about how I put thistogether, I've got a blog post about creating this D&D random encounter generator.
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