D1 Random Fortress Encounters
- An ancient jail housing a mystical creature of legend wrongly imprisoned. Proving its innocence diplomatically could gain the players a powerful ally.
- The players come across a group of rival adventurers who are also trying to reach the fortress and claim the bounty on its leader's head. A race against time and cunning tactics ensue as both groups try to outsmart each other.
- A duelist is practicing their fencing techniques against a training dummy.
- They uncover an ancient skull, a relic granting masterful tactical knowledge. However, using it attracts the curse of past warlords seeking revenge.
- Deep within the fortress, a room filled with mummified animals depicts ancient gods' avatars. These creatures, once they animate, can reveal wealthy hidden paths if appeased according to long-lost rituals.
- A man in a dirty smock is wandering around the hall, mumbling to himself. He is a scholar and will answer any questions asked of him if the players feed him some food. He knows nothing of the dungeon or why they are there.
- A farmer sells his surplus crops at the market.
- A party member notices the words 'Don't trust the necromancer' written on one of the walls in blood. A few feet above it, there is another message of 'The necromancer will betray you!' written in blood on another wall.
- The fortress stables are occupied by vicious warhorses turned wraiths. Players can appease these creatures with their animal handling skills or defeat them to gain access to rare items.
- The players find a crypt where an ancient, wise spirit offers guidance for future events. Diplomatic interaction may lead to crucial foresight for upcoming challenges.
About Random Fortress Encounters AI
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