D1 Random Elemental Plane of Water Encounters
- Eel Eggs: The party finds a fishing net cast out in the water. Inside are several tiny eels. The party can kill the eels from a distance instead of having to get close enough to touch the eels. If the party does decide to get close enough to touch the eels, a giant eel emerges from the depths and attacks the party. The giant eel is looking for eggs to eat.
- While investigating a mysterious shipwreck, the party is confronted by a group of cursed undead pirates. The pirates were cursed by a powerful sea witch and have been searching for years for a way to break the curse. Will the party help them or put an end to their terror?
- An enormous underwater geyser reveals an ancient relic held by a colossal sea spirit.
- An enchanted sea cave houses a wise and ancient sea turtle who offers cryptic guidance.
- A group of merfolk fishermen ask for the players' help in retrieving their lost net, which was taken by a giant octopus. However, the octopus is not pleased with its new prize and will fight to keep it.
- A school of fish forms intricate patterns, hinting at treasures hidden within a nearby cave.
- A school of hammerheads attacks.
- The adventurers encounter an undersea library maintained by 1d4 wise Sahuagin Archivists dedicated to preserving knowledge.
- In the depths of the ocean, the players come across a sunken city that is still inhabited by its undead citizens. They must be careful not to anger the citizens or they may be trapped in the city forever.
- A kraken emerges from the depths, demanding tribute from the party for passing through its territory. They must either offer something valuable or face its wrath.
About Random Elemental Plane of Water Encounters AI
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