D1 Random Crypt Encounters
- A cryptic shadow precedes watchers in the darkness. Choosing to engage exposes hidden guardians but invites conflict.
- In a serene hallway, frescoes display this question: “What gets wetter the more it dries?” Answering "a towel" correctly causes the frescoes to animate, revealing a hidden chest.
- The party finds a room full of old and dusty books. If the players investigate further, they will discover that the books are full of powerful and ancient spells.
- If the players enter this room, they will be attacked by a pack of rabid (rabies infected) dire bats.
- A rogue has stolen the Holy Hand Grenade of Antioch from the party and is trying to sell it to a band of hobgoblins.
- The ceiling begins to drip, not with water but with greenish slime. It seeps through the cracks, and contact with it causes a mild, itching rash.
- In a small chamber can be found a powerful magical device that can be used to summon powerful creatures from the lower planes.
- A faint clicking sound signals the winding of a long-forgotten timepiece. Inside an ancient mantle clock, there's a hidden compartment with a small trinket or trap.
- Flickering torchlight reveals a locked door vibrating slightly, as if secrets wish to escape. Peeking through the keyhole might grant a glimpse but not without risk.
- Players hear sounds of battle in a nearby room. When they enter, they see a group of 2d4 guards fighting a group of 2d4 zombies. The zombies will attack both sides if they get the chance.
About Random Crypt Encounters AI
Hello. I'm Paul Bellow, a LitRPG author and creator of this site with 1000's of Free D&D Random Encounters. I also run LitRPG Adventures, a set of advanced RPG generators and a growing library of RPG content generated by GPT-3 API from OpenAI. If you want to learn more about how I put thistogether, I've got a blog post about creating this D&D random encounter generator.
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