D1 Random Cave Encounters
- The players come across a narrow crack in a wall. Inside is a small, dry room. Inside the room is an old man. He is a hermit, and he will talk to the players if they talk to him. He has been living in the cave for years, and he knows a lot about the area - and he knows a lot of other things, too. He is an ancient wizard, but he is old and frail now - he is looking for someone to take his place as guardian of the cave. If the players talk to him, he will offer them a test to see if they are worthy of taking his place. If the players accept his offer, he will test them to see if they are worthy of being his replacement. (His test is to see if they are worthy of taking his place as guardian of the cave.)
- The players encounter a young couple who have been separated from their party in the caves. They will ask the players to help them find their way back to their party and then they can all return to town together and go back to their jobs as bakers and blacksmiths...
- You come across a hidden laboratory filled with strange artifacts. If the players are careful, they can take the artifacts without triggering any traps.
- Players come across a group of 3d6 manticores. The manticores are on the hunt for food and will attack anyone who gets in their way.
- This chilling chamber unveils an eerie echo where a prophetess’ soul clings to a sacred broken artifact recording the heroism of her tragically decimated clan’s sacrifices. Her apparition calls for artifact restoration, revealing broader societal impacts and rallying moments amongst bitter threats.
- Players come across a group of 2d6 bandits who have set up an ambush. If triggered, they will attack.
- The players walk into a room filled with broken mirrors and glass shards all over the floor. If anyone steps on one of these shards, it will cut their feet open and cause them 1d4 damage per shard that is stepped on by anyone.
- This cavernous void unveils primeval hunger birthed through hydras’ (2d6 offspring) triumphant history where paralled heroism and defeat unfold. The cavern's deconstructive resonance forewarns eternal fables—reflecting broader draconic omens as opposed to simplified local symbolisms' realization.
- A faint, distant rumble reverberates through the cave.
- The players come across a small room filled with bones and rubble. At the center of the room is a large, ancient looking chest. If the players try to open the chest, they will be attacked by two large skeletons that emerge from the shadows.
About Random Cave Encounters AI
Hello. I'm Paul Bellow, a LitRPG author and creator of this site with 1000's of Free D&D random cave encounter ideas. I also run LitRPG Adventures, a set of advanced RPG generators and a growing library of RPG content generated by GPT-3 API from OpenAI. If you want to learn more about how I put thistogether, I've got a blog post about creating this D&D random encounter generator.
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