D1 Random Cave Encounters
- An area of the floor has been torn up by something. A hole leads down into the darkness. If players try to go down, a Giant Spider will attack them.
- An ancient underground sanctuary lies ahead, accessible only through a mystifying labyrinth. The labyrinth is enchanted, morphing regularly to mislead. The group must mark their way, share insights, pool knowledge of cartography and navigation, and use spells sparingly to unravel the labyrinth's shifting illusions. As the maze changes, individual efforts to keep re-orienting are key.
- A group of 1d8 rangers are camping at the bottom of the path. They are looking for the source of the spiders. They will trade information with the players, then go on their way.
- The adventurers discover a small cave library — 1 drow couple read love stories that echo in somber songs of betrayal. They mention a treasure buried under an old lover's tomb, but the path summons restless spirits seeking relentless vengeance.
- In a cavern where time itself seems fluid, 1d4 time wraiths lurk amongst swirling sands. Interaction with the wraiths can reveal past mistakes or future consequences tied to world events, but heedless tampering might trap players in a temporal loop, forever rewriting their fate.
- Exploring a decayed mineshaft hastening their end, the party discovers an ambush site used by 2d8 darkmantles. The air grows exceptionally still, suffused with the scent of sweat and fear. The makeshift camouflages hide treasures taken from those who fell prey before them, including maps revealing lost passages integral to larger underdark movements.
- A series of hewn pillars line an old crypt holding 1d6 mummies holding glyphs of an unholy prophecy. The musty stone implies decay. Disrupting the guardians reveals pivotal lore directly opposing surface prophecies.
- A group of 3d4 orcs are having their warlord's armor repaired. They are afraid that the warlord will come and punish them if they don't finish it.
- The walls of this passage are smooth, as though melted by extreme heat, leading to a lake of molten lava. Suspended above the lake are platforms connected by narrow ledges. Circling in the air, 2d4 magma wyverns roar their fiery breath. Near the ledge, the players find Tharil, a fire sorcerer seeking to recover a lost artifact from the lava depths that once controlled these wyverns. Helping Tharil may grant the players powerful enchanted items, but failing to traverse the platforms results in deadly plummets into the molten depths.
- The players enter a hall of sleeping stone giants. The giant chieftain's daughter offers her people’s treasure if the players assist her in using a forbidden spell to awaken her father and lead them once more. However, this spell drives her father mad with power, endangering not just the cave but the surrounding lands.
About Random Cave Encounters AI
Hello. I'm Paul Bellow, a LitRPG author and creator of this site with 1000's of Free D&D random cave encounter ideas. I also run LitRPG Adventures, a set of advanced RPG generators and a growing library of RPG content generated by GPT-3 API from OpenAI. If you want to learn more about how I put thistogether, I've got a blog post about creating this D&D random encounter generator.
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