D1 Random Cave Encounters
- The adventurers find a spry old mage named Tiberius Cloudchaser, who has set up an astrological observatory within the cave to track star patterns visible through a large chasm opening. Distracted by the celestial phenomena, he might barter star maps and fortunes for magical items.
- Players find two orcs arguing about something inside a small cave. If players investigate, they find that the orcs are arguing about whether or not to kill two human prisoners inside the cave. The two human prisoners are tied up inside the cave and are both unconscious at this time.
- A party of 1d4 goblins and 1d4 uruks are marching down the tunnel, following their hobgoblin guards. They are blindfolded to prevent escape. The goblins and uruks will fight alongside each other.
- Hovering near still water pools, ghostly fish swim through 1d6 kelpie domains. Entangled solutions reveal the dualities of allure, loss, and mourning submerged terrains.
- Delving deeper, the players come upon a cavern filled with caged beasts and strange machinery operated by a cabal of wizards conducting unethical experiments. The cabal’s stronghold is rifted with political strife over leadership and the direction of their horrific research. The adventurers can leverage this discord to dismantle the cabal or perhaps seize control of the terrifying power contained within.
- 3d4 gnolls led by a cunning shaman plan to steal enchanted crystal shards that can control the cave's ecosystem. The cave's “breath” shifts with every move they make. Your approach, whether through direct conflict, subterfuge, or negotiation, will impact the cave’s fragile ecological balance.
- A glimmer of light beckons through an intricate web of winding tunnels. Following it, you discover a majestic underground lake where a wise kraken is chained by an ancient curse. Surrounding it are 2d6 black-scaled sea serpents, poised to stop anyone from loosening the chains. Players can choose to fight off the serpents and free the kraken, who in turn promises to help turn the tide against the various despairing factions terrorizing nearby villages.
- As you descend further, the smell of sulfur fills the air. You are met by a lava pool where 2d8 magma elementals negotiate the rights to guard an ancient relic. Battling them requires precise timing and agility to avoid lethal lava splashes, while negotiating reveals layers of conspiracies involving multiple dynasties.
- A chorus of lamentation is audible as you walk through a dim passage. 1d8 banshees lament unfulfilled dreams—it’s a chance for both combat and compassion. If you soothe their sorrow, you may earn blessings, but offending them could unleash a devastating fury.
- Deeper in the cave, a haunting blue glow reveals a pool poisoned by toxic minerals. Floating within are 3d6 bodies of ill-fated spelunkers. The air is thick with despair and their spectral forms rise, begging for their final rites. Performing these rites gives clues about long-dismissed political intrigues.
About Random Cave Encounters AI
Hello. I'm Paul Bellow, a LitRPG author and creator of this site with 1000's of Free D&D random cave encounter ideas. I also run LitRPG Adventures, a set of advanced RPG generators and a growing library of RPG content generated by GPT-3 API from OpenAI. If you want to learn more about how I put thistogether, I've got a blog post about creating this D&D random encounter generator.
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