D1 Random Arctic Encounters
- A man named Seamus the Scribe is standing in the middle of the trail, looking confused. Seamus the Scribe is a scribe. He is lost and looking for work in the nearest city or town. He has a large leather portfolio case with several pages of hand-copied paper and ink and a quill and ink pot.
- A local ranger named John has been hired by a noble to help protect the area from bandits and other threats. He's looking for help and is willing to pay the players to help him clear out any nearby caves, ruins, or other locations where bandits might be hiding out in wait for travelers.
- The players see a 1d20+10 men in black robes and shields. They are rushing toward the mountains.
- You spot a distant puff of smoke, likely from a campfire.
- The players come across an ancient ice-locked ship with ghostly sailors still operating as if nothing has changed for centuries. These ethereal sailors may offer unique items or challenges in exchange for help in breaking their curse.
- While traversing a frozen lake, the adventurers are ambushed by predatory Ice Krill swarming beneath the surface. The party must stay on solid ground and deal with them or risk falling into the frigid waters.
- Saved from an avalanche by crustacean-like ice monsters (ebleblards), they guide you to their magical, submerged city.
- A hidden overhang gives shelter from the elements.
- Players who attack will have their weapons frozen in ice. They must make a Dexterity check against DC 15 to break free.
- They see faint tracks of a snow hare, ending near a small cave partially hidden by frost-laden branches.
About Random Arctic Encounters AI
Hello. I'm Paul Bellow, a LitRPG author and creator of this site with 1000's of Free D&D Random Encounters. I also run LitRPG Adventures, a set of advanced RPG generators and a growing library of RPG content generated by GPT-3 API from OpenAI. If you want to learn more about how I put thistogether, I've got a blog post about creating this D&D random encounter generator.
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