D&D Random Ocean Encounters AI

Advanced Fantasy RPG generator with GPT-3!

300+ D&D Random Ocean Encounters

D1 Random Ocean Encounters

  1. A ship approaches carrying goods from a faraway land - perhaps spices, or silk, or alabaster, or gems. It is attacked by pirates.

  2. A merchant ship approaches the party. The captain offers to sell the party a map of his route to a treasure island, but he demands much gold for it. If the party pays his price, he attacks them.

  3. A group of 2d6+2 sailors and fishermen are sitting on the deck of the ship, singing sea shanties and drinking ale. They will tell the party that they are sailing to an island called Blackwater, which is located several days' travel away from their current location. They will warn the party that, once they arrive at Blackwater, they must be careful and try not to anger any of the island's inhabitants, who are known to be violent and dangerous. The party can ask the sailors and fishermen for more details about Blackwater and its inhabitants, but they will not offer any information beyond what they have already told the party.

  4. Sea monster. An intelligent sea monster of some sort that attacks the players' ship. Its intelligence can lead on to an encounter with a mermaid, triton, or other sea creature.

  5. The players spot a hidden underwater cave and decide to explore it. Inside, they find a group of merfolk who have been cursed and transformed into monstrous sea creatures. The players must find a way to break the curse and free the merfolk from their fate.

  6. You see a group of mermaids singing and playing instruments on the rocks. They are mesmerizing to listen to and some of the players feel compelled to join in the dancing.

  7. While sailing, the players come across a group of stranded sailors on a small raft. They claim to have been shipwrecked and ask for help. However, they are actually pirates who abandoned their own ship and are now trying to steal another. The players must decide whether to help the stranded sailors or defend their own ship.

  8. A ship has wrecked off the coast. The ship has started to sink into the ocean. The ship is filled with the bodies of shipwrecked sailors. The bodies of two men who were on the ship are not on the ship. One of the men is a rogue and the other is a cleric. The bodies of the two men will be in an oar room at the bottom of the ocean. The rogue has a small pouch of gems that the party can find. The two men were attacked by 2d6 giant sea lizards before they were able to get to the oar room. The ship is owned by a man named Captain Thaddeus Briggs. His ship is called the Sea Sprite. Captain Briggs will offer the party a map of his trade route if they can rescue his son from a pirate ship that has captured him. Players who accept risk being branded as pirates by other nations and will have to fight for their rights as free people at some point during their adventures.

  9. A giant sea creature, a kraken, attacks the party's ship in the middle of a storm. The players must use all their strength and courage to defeat the kraken and protect their vessel.

  10. The ship is boarded by a group of pirates. The captain and crew are taken hostage and brought to the Pirate Lord.

Generated by GPT-3 and lightly edited by a human.






About Random Ocean Encounters AI

Hello. I'm Paul Bellow, a LitRPG author and creator of this site with 1000's of Free D&D Random Encounters. I also run LitRPG Adventures, a set of advanced RPG generators and a growing library of RPG content generated by GPT-3 API from OpenAI. If you want to learn more about how I put thistogether, I've got a blog post about creating this D&D random encounter generator.

Thanks for checking out the site. I hope you find it useful!


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